Describe it. We’ll build it.

Gizo is an AI game studio. Describe the game you want, then play it, change it and ship it.

Watch it build
Gizo live build view for the game Mossborne: a six-stage pipeline at 68%, six AI agents on tasks, a streaming activity log, a playable preview and a quality trend chart

Made with Gizo

See all 17 games
  • Mossborne, 3D platformerMossborne3D platformer
  • Neon Drift, Futuristic racerNeon DriftFuturistic racer
  • Emberfall, Action RPGEmberfallAction RPG
  • Voidline, Twin-stick shooterVoidlineTwin-stick shooter
  • Skyhaven, Cozy builderSkyhavenCozy builder
  • Ironclad Tactics, Turn-based strategyIronclad TacticsTurn-based strategy
  • Pixel Ronin, 2D pixel actionPixel Ronin2D pixel action
  • Abyssal, ExplorationAbyssalExploration
  • Turbo Tails, Kart racerTurbo TailsKart racer
  • Hexbound, RoguelikeHexboundRoguelike
  • Brew & Bloom, Café managementBrew & BloomCafé management
  • Grovewatch, Tower defenseGrovewatchTower defense
  • Driftwood, Voxel survivalDriftwoodVoxel survival
  • Umbra, Puzzle-platformerUmbraPuzzle-platformer
  • Bonk Brawl, Party brawlerBonk BrawlParty brawler

Type a sentence. Get a game.

A few games that started as one line.

Your pitchTry your own ↓
Brew & Bloom, a café management built from the prompt “a cozy café sim with a sleepy cat”
Neon Drift, a futuristic racer built from the prompt “anti-gravity racing through a neon megacity at night”
Bonk Brawl, a party brawler built from the prompt “a 4-player party brawl with foam hammers on a floating arena”
Grovewatch, a tower defense built from the prompt “tower defense: hold the valley gate against goblin waves”
Turbo Tails, a kart racer built from the prompt “kart racing with cute animals in a seaside town”
Umbra, a puzzle-platformer built from the prompt “a lost lantern in a silhouette forest, puzzle platformer”
Skyhaven, a cozy builder built from the prompt “grow a village on a floating island in the sky”
Brew & BloomCafé management

Make the game you want to play.

  • No engine to learn

    No code, no tutorials, no team to hire. If you can describe it, you can make it.

  • Play it, then change it

    Jump feels floaty? Say so. Your next version fixes it, and you play again.

  • You call the shots

    Look, feel, rules, difficulty. Nothing ships until you say it's ready.

  • Play it together

    On the couch with phones as controllers, or online with friends anywhere.

  • It's yours

    Your code, your art, your game. Take it wherever you want.

  • Ship it for real

    Publish to the web, Steam, iOS and Android when you're ready.

From idea to playable.

Pitch it.

Describe your game in plain words and pick a look. Drop in reference images if you have them.

  • Plain words
  • Pick a style
  • Add references
Gizo new game screen: a written pitch for Mossborne, reference images, genre and platform options and art style picks

We build it.

Levels, characters, art and sound come together. Check in whenever you like and play the latest version.

  • Watch it come together
  • Play any version
Gizo build screen for Mossborne: progress through each stage, work in progress and a playable preview

Play and tweak.

Play it, say what you'd change, play the new version. Repeat until it feels right.

  • Ask for changes
  • Approve when happy
Gizo review screen: a Mossborne level with notes on what reads well and what was fixed

Ship it.

Share a link, or publish to Steam and the app stores. Your store page is drafted for you.

  • Web link
  • Steam
  • iOS and Android
Gizo publish screen: web, Steam, iOS and Android builds, a release checklist and a drafted store page

Play it with friends.

Local Multiplayer

Put the game on a TV. Friends scan the code and their phones become controllers.

Online Multiplayer

Send a link. Up to 8 friends join from their own computers and play with a gamepad or keyboard.

Made with Gizo.

Run a studio, not a backlog.

All your games in one place. See what's in progress, what's live and what's waiting on you.

  • Each game makes the next one easier. Characters, mechanics and art you've made are saved for reuse.
  • Any genre, any look. Platformers, racers, cozy sims, shooters, puzzles. 3D, low-poly or pixel art.
  • Try lots of ideas. Make a few quick versions and keep the one that's fun.
Gizo studio dashboard: games shipped, monthly players, average judge score and prompt-to-playable time, above a grid of eight games in progress or live

Pick your loadout.

Start free. Level up when your game needs more.

  • Hobby

    Kick the tires. Ship a prototype.

    $0forever

    • 1 prototype per month
    • Web export + share link
  • Studio

    Test many ideas. Keep the winners.

    $99/month

    • ~3 games a month
    • 6 seats
    • Local and online co-op, up to 16 players
    • Faster builds
    • Reuse art and mechanics across games
    • You own code and assets

Questions, answered.

Do I own the game?

On Creator and Studio, yes. The code and every asset are yours, along with the full history of changes.

What can it build?

2D and 3D games across most genres: platformers, racers, strategy, cozy sims, shooters, puzzles and more. Single player, local co-op on one screen, and online co-op.

Can I share what I make?

Yes. Every version gets a link that opens in the browser, so friends can play it right away.

Can I steer it?

Yes. Play each version, say what you want changed, and approve it when it feels right. Nothing ships without your OK.

Do my friends need an app?

No. On the couch, they scan the code with their phone camera. Online, they open your invite link. We run the servers.

How many people can play?

Up to 8 on Creator and 16 on Studio. Multiplayer isn't part of the free Hobby plan.

When can I use it?

We're onboarding in waves. Join the waitlist and we'll email you when your wave opens.

Your next game is one prompt away.